Page Table of Contents
Security Notice (2014.04)
EMN's primary services were never vulnerable.
For a description of the issue see heartbleed.com.
As for EMN specifically: The primary host runs a Long Term Support OS which means bug-fixes and security-patches are applied by default but new versions with new features aren't. It was never upgraded to support the feature which introduced the vulnerability.
While there is no evidence to suggest that passwords for EMN were ever exposed and the jabber/mail servers were never vulnerable; the possibility remains. You're encouraged to set a new password by the normal method.
Please ensure that your password for EMN is not the same for any other service.
Certificate Change (2014.01.14)
Replaced the expired StartSSL CA Cert with a self-signed one. This should alleviate "certificate expired" warnings; replaced with a one-time "self signed, can't automatically verify identity" warning.
Please see the Certificates page for further details.
Recent Service Outages
Update 2014.01.02: Services should be recovering as DNS updates propagate.
API Code Migration
Update 2013.09.13: Eve-Mail.Net (this service) no longer supports Legacy API Keys.
Update 2012.10.06: The web-based account creation/update page is now converted. It only refers to vCodes but will still accept Legacy keys (though I haven't tested that option extensively and I'm not sure why you would use it).
You can use web-based account creation/update page (the same is if you wereupdating your password).
You can use The Postmaster bot on Jabber. Simply open a conversation and send apikey [keyID] [vCode](obviously without the brackets).
There is additional information in eve-online forum threads
So what's this all about? It's not 'just another e-mail address'.
Basic IM Service Features
The addressis useful. It's a nice easy to remember e-mail address to use for dealing with other EVE players,without having to give out your normal address. And because everyone's e-mail address is tied to their in-gamecharacter name, people can be confident that it's really you e-mailing them.
The interesting thing is the Jabber (aka XMPP) Server. It's an Instant Message server. Unlike MSN or AIManyone (with some basic technical skills) can set one up and people using different servers can communicate by justusing firstname.lastname@example.org or email@example.com (for G-Talk) addresses.
The most compelling feature of Jabber is the ability to setup shared contact lists (or 'groups'). For thisserver it's handled through a bot (the user named "The Postmaster"). Just tell The Postmaster to add you to a groupand then (after you reconnect) your contact list will automatically show a new group with all of the existingmembers of that group (and they'll see you after a reconnect too). No more adding each member of your corp or alliance one address at a time. No moretrying to remember who PJohnson3874@MSN.com is in game.
If you provide an API key, you and all of your corp mates are automatically added to your own 'locked' groupwith only your corp members and another for your alliance.
Setting your API information also creates and sets permissions for member-restricted chat rooms for your corp andalliance.
You can also easily broadcast messages to your entire corporation or alliance group. Simply send a message to[ticker]@broadcast.eve-mail.net.
You can use "The Postmaster" bot to manage your API info, join/leave additional groups, and so on.
One time or recurring via paypal (More Details).
There are two methods of creating an account:
- or -
Give money to the corp in-game (no API info required). [Currently Disabled - The changes to API error handling have broken this. I'm confident there's a workaround but I haven't yet found time to implement it.]
Send any amount of ISK to the in-game corp eve-mail.net [e-m.n]. Be sure to include a reason, as the text of the reason will be your account password. Accounts will take up to 2 hours to activate while we wait on the API to update. Simply send another deposit with a different reason to change your password.
No features requiring API credentials will function if you create in game, but you can always add the API credentials later.
Password resets can be done by simply repeating either account creation method, regardless of which method you originally used to creat your account.
Your user name is your in game character name with two changes. Any spaces are converted to a _ (underscore) and any ' (apostrophe) are converted to a . (period).
Example: First La'st would turn into first_la.st.
You can use your Google Mail account to send and receive messages with your eve-mail.net address (Google's Instructions). Onegmail login for both addresses.
You can use a traditional e-mail client on your computer or phone (both the normal POP3 and IMAP access are supported).
Some clients will just ask for your full address (firstname.lastname@example.org), others may ask for your screenname (user_name), domain (eve-mail.net), and server (eve-mail.net) separately.
Ports are default and SSL is again optional (certificate is self-signed).
There are a huge variety of clients, many of which support AIM/MSN/Yahoo/etc protocols as well (multi-protocolclients denoted with a *).
Windows: Trillian Pro*, Pidgin*, Spark, Psi,more...
Mac: iChat*, Adium*, Psi, more...
Unix: Pidgin*, Spark,Psi, more...
You can mail "The Postmaster" (at eve-mail.net) with questions, suggestions, comments, issues, etc.
I (Lake) am virtually always on the IM server. I'm not always available but feel free to leave a message and I'llget back to you when I'm so inclined.
A particular thanks to Entity for his EVE API Library for python, upon which I've built a multitude of EVEAPI projects, including this site..